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Balan wonderworld r345/31/2023 ![]() However, between the boring mini-games and frustrations with the suits overall, the existing game gives players no reason to bother with them. For example, had the mini-games used to win valuable suits been more fun to play, it would have encouraged players to spend more time in Balan's world. Had that carried over to the rest of the game, the entire experience would have been more rewarding, keeping older gamers engaged with more content to dig deeper into. Likewise, concepts like feeding the game's Tims are never explained, making the side content feel like obvious filler.īalan's boss battles were perhaps the only element that was universally praised, as they were challenging and varied. In fact, some can't even jump, making the inability to switch them out freely in a level a tremendous pain. For instance, some levels or objectives require the player to wear specific costumes, but these suits aren't always useful enough to use for the rest of the level. Still, that doesn't excuse the game's more egregious issues. Part of the problem with the gameplay was the relative simplicity of it all, which may have been meant to appeal to younger audiences. However, for as much as it tried to replicate the iconic games of yesteryear, Balan Wonderworld was simply dated. ![]() Plus, Balan was a "collectathon" platformer in the same vein as Banjo Kazooie, Super Mario 64 and other hits from the '90s, and that genre has seen a renaissance recently thanks to games Super Mario Odyssey and A Hat in Time. On top of that, development was lead by none other than Yuji Naka, the landmark creator behind Sega's Nights into Dreams and the Sonic the Hedgehog franchise. It was the first game for the eponymous Balan Company, which itself had the support of legendary publisher Square Enix. ![]() Balan Wonderworld had pretty much everything going for it.
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